Practically identical to the Wii and DS versions.ĭinosaur hunting simulation game. 10 characters, surprisingly good graphics, some interesting control methods, and wireless fights make this game worth checking out.Īnother remake of a classic point-and-click adventure game, now with revamped graphics. Excellent, intuitive touch controls.Įssentially the iPhone/iPod Touch equivalent of Soul Calibur. Port of the classic PC adventure game with voice acting fully intact, as well as new cutscenes. Requires careful planning and a sense of a beat, white boys beware. The catch: you can only move to the beat of the music. Unique strategy gameplay that is reminiscent of SRPGs like Tactics Ogre and Fire Emblem but maintains its own identity.Ĭreative puzzle game where you collect clocks and avoid detection. Homerun derby, online, and with leveling up.Ībsurdly expansive fantasy turn-based strategy game that offers 200+ hours worth of gameplay in its campaign. You can set your own photo to be on the poster. Did I mention stealth missions? Another cool thing, during the game you will find "Wanted" posters you can rip off. It's got fighting, treasure hunting, stealth missions, chase missions, stealth missions, wall jumping, stealth missions and poster-ripping. Comes with both updated HD and original graphics.Īn iPhone version of the successful Assassin's Creed 2. Has microtransactions to some degree, but if you're good you probably don't need them.Ī port of the classic platform-adventure game that inspired Hideo Kojima. Like Trauma Center, but you're an Average Joe instead of a licensed doctor, so you have to cut open people with pizza slicers and stitch them up with staples. Gets the gameplay of the Ace Combat series down pat, but is severely lacking in content, with a measly five missions total. This game is an RPG for RPG lovers, definitely worth it. There is a large amount of text for dialogue but nothing unskippable. Combat manages to be deeper than most offerings in RPG's today but that's relatively weak. The main story and most side quests have multiple outcomes that impact each other and drastically change the story's progression. The story, setting and lore is extensively crafted and immersive. The hardest part is balancing gathering, cooking, selling, and eating, but you can eventually get a feel for it and the battles are never too hard, thankfully.Īlthough not mandatory, I'd advise to consider using THIS for some help. Eventually you can enter cooking contests and go to new places, which lets you even access a farm to use. However, you have to buy, hunt/kill, gather, and generally obtain ingredients on your own, and doing so has you travel to different areas. The game also heavily revolves around cooking, to the point where your levels and stats depend on what you eat and most of your money comes from making and selling dishes in your restaurant-bar. Like Atelier though, time management plays a big part in game flow. Some former Atelier staff decided to make an RPG about cooking instead of alchemy. Too easy and simple for roguelike veterans. ![]() Free games Commercial games ScreenshotĪlthough lacking somewhat in content, an excellent and accessible roguelike for the iPhone that has noticeably attractive graphics for its genre.
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